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Tahapan Bagaimana Membuat Sebuah Video Games (7 Merilis Game Anda)

Merilis Game Anda

1.Periksa aturan perilisan program yang tertera di engine yang Anda gunakan.
Tiap engine mendukung platform tertentu, dan beberapa engine mengharuskan lisensi perilisan untuk platform yang berbeda. Misalnya, dengan Game Studio, Anda bisa merilis game di Windows dan Mac OS X dengan versi Standard, tapi jika Anda ingin merilis game dalam versi mobile, Anda harus membayar lebih untuk melakukan upgrade ke versi Pro.

2.Bangun animo untuk game Anda.
Ketika game Anda akan dirilis, mulailah untuk mencoba menarik perhatian. Rilis beberapa screenshot dan video dari game Anda di forum game yang populer. Hubungi situs berita game dan beritahu mereka bahwa game Anda akan segera dirilis (pastikan Anda mencantumkan bagaimana cara mendapatkan game tersebut, berapa harganya, dan penjelasan singkat mengenai gamenya).

- Selama proses produksi, buat situs perusahaan sehingga Anda bisa mulai mengumpulkan pengikut. Membuat forum mengenai game Anda juga merupakan cara yang bagus untuk membuat penggemar bisa berinteraksi satu sama lain, dan memperbarui situs Anda juga bisa menarik lebih banyak perhatian.

3.Tentukan layanan distribusi Anda.
Beberapa pengembang independen akan menyediakan game mereka di hosting sendiri, tapi Anda mungkin merasa cara ini memerlukan biaya hosting yang cukup besar, dan beberapa host tidak bisa menopang ukuran yang diperlukan oleh sebuah game yang besar dan sukses. Ada beberapa tempat populer untuk merilis game independen untuk Windows dan Mac OS X:
- Steam
- Desura
- Humble Store
- GOG
- Game mobile biasanya harus dirilis di tokonya masing-masing (Apple App Store, Google Play Store, dan lainnya). Hal yang sama juga berlaku untuk game konsol (Xbox Live, PlayStation Network, dan lainnya).
- Layanan yang berbeda akan mengambil persenan yang berbeda dari tiap penjualan game Anda. Cari tahu detail yang satu ini di tiap layanan untuk menentukan mana yang terbaik untuk Anda. Kebanyakan layanan punya perwakilan di bagian penjualan yang bisa Anda hubungi langsung.

4.Kelola dan topang game Anda.
Setelah game Anda dirilis, topang game tersebut sebisa mungkin dengan memperbaiki bug dan memasukkan konten baru. Zaman distribusi digital membuat game bisa diperbarui dengan lebih cepat daripada dulu. Selain itu, akan muncul satu atau dua bug sesekali begitu populasi pemain yang mengakses game Anda semakin banyak. Lakukan apa yang Anda bisa untuk memperbaiki bug tersebut sesegera mungkin.

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