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Tahapan Bagaimana Membuat Sebuah Video Games (2 Menulis Dokumen Desain)


Menulis Dokumen Desain

Mulailah mengerjakan detail intinya. Dokumen desain adalah tulang punggung dari video game Anda. Dokumen ini mengandung deskripsi detail dari mekanisme, plot, latar belakang, desain estetika, dan masih banyak lagi dari game Anda. Untungnya, format dokumen ini tidak begitu penting dibandingkan isinya dan tidak perlu dipusingkan.

1.Dokumen desain adalah hal yang sangat penting terutama jika Anda mengelola tim yang terdiri dari pemrogram dan seniman. Pastikan dokumen yang Anda buat ditujukan untuk mereka, bukan untuk konsumen akhir. Hindari menjadi samar atau tidak jelas dan paparkan detail tiap mekanisme gamenya secara menyeluruh.
Tidak semua game punya dokumen desain, dan dua buah dokumen desain tidak mungkin mirip satu sama lain. Gunakan langkah-langkah berikut ini sebagai petunjuk, tapi buatlah dokumen Anda sebebas mungkin sesuai dengan apa yang dibutuhkan game Anda.

2.Rumuskan daftar isinya. Tiap aspek game perlu dimasukkan di dalam daftar isi. Satu-satunya hal yang tidak perlu dimasukkan adalah ceritanya, kecuali jika cerita tersebut sangat terkait dengan mekanisme game Anda.[1]

- Buat daftar isi dengan pendekatan yang sama ketika membuat petunjuk memainkan game. Mulailah dari membahas hal yang luas dan umum seperti kreasi karakter, pertarungan, dan antarmuka utama, kemudian masuk ke sub-bagian dari masing-masing bagian tersebut.
- Bayangkan daftar isi ini sebagai gambaran besar game Anda. Anda akan masuk ke dalam detail game Anda secara lebih dalam seiring Anda terus menuliskan daftar isinya.

3.Isi tiap bagian di dokumen Anda. Setelah daftar isinya dibuat, mulailah menjelaskan mekanismenya. Luangkan waktu untuk menjelaskannya secara detail sehingga tidak akan ada kebingungan ketika Anda mulai melakukan pemrograman. Tiap mekanisme harus dijelaskan secara menyeluruh sehingga tidak akan ada kebingungan ketika Anda mengimplementasinya.

4.Buat bersama orang lain atau tim Anda. Tergantung dari pendekatannya, membuat desain game adalah sebuah proses kolaboratif. Masukan dari orang lain bisa membantu agar game Anda tetap terfokus serta menyorot area yang belum dipertimbangkan dengan baik.

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